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VR: A New Frontier in Business Training

Key Takeaways:

  • VR technology has been around since the 70s but has faced limitations and poor graphics. However, advancements have led to the launch of better forms of VR such as the Oculus Quest in 2016, which has been highly adopted and considered mainstream.
  • Companies in various industries are using VR for training purposes, including soft skills, customer service, public speaking, and complex machinery.
  • Facebook has invested significantly in VR through the acquisition of Oculus for $2.3 billion in 2014, and with 20% of its staff working on VR and AR.
  • VR has potential benefits in marketing, education, medical training, industrial automation, and more.
  • The EDUCAUSE-ELI series explores the potential impact of VR in education and beyond, including new designs in immersive learning spaces, VR in the humanities, students as creators, and ethical challenges in immersive experiences.
  • The use of VR in medical training creates realistic, immersive simulations, and AI-powered analytics provide personalized feedback and assessment.

Introduction to VR in business training

Introduction to VR in business training

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Get ready to discover the potential benefits of Virtual Reality (VR) technology in business training! This section will explore the ways VR and immersive technologies have the potential to revolutionize the way we learn and grow in the corporate world.

The promise and hype surrounding virtual and immersive technologies

VR and AR technologies are gaining lots of hype and promise to revolutionize various aspects of business, such as marketing, education, medical training, and industrial automation.
They allow businesses to simulate real-life environments, which is great for training employees effectively and without putting anyone at risk.
Plus, VR and AR can provide an engaging learning experience for students.

Early developments in VR had limitations, such as poor graphics, limited interactive capabilities, and high costs.
However, recent advancements have overcome these obstacles, leading to their growing use in many industries.

Incorporating VR and AR technologies can significantly enhance employee engagement.
But, to make the most of them, it’s essential to focus on objectives that align with business goals.

It’s an exciting time for businesses that want to innovate and improve their training and engagement programs with virtual and immersive technologies.

The potential benefits of VR in business training

VR in business training can bring significant benefits. It offers an immersive experience, allowing employees to practice safely. This tech also allows them to work through tricky situations without putting personnel or equipment at risk. Plus, it provides a personalized experience, catering to individual learning styles. Employees can learn at their own pace. Trainers also get useful data about performance metrics, making it easier to tailor training.

Moreover, VR reduces travel expenses. Remote staff can access top-notch training, eliminating the need for on-site groups.

Early adopters faced challenges like hardware limits, high costs, and motion sickness. But advancements in software are leading experts to predict an exponential increase in mainstream corporate training.

VR in business training has massive potential benefits. Companies should invest in this tech to maximize their workforce.

The history of VR and its limitations

The history of VR and its limitations

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Virtual Reality (VR) technology has revolutionized business training, but its development didn’t happen overnight. To fully understand its history, we need to take a look at the earlier stages and the challenges that came with it.

The origins of VR technology can be traced back to the 1960s, when the first head-mounted display (HMD) was developed by Ivan Sutherland and Bob Sproull at MIT. Since then, technology has come a long way with the introduction of high-performance computers, advanced graphics, and motion tracking.

The early stages of VR technology faced several limitations and challenges, including low-resolution displays and heavy, uncomfortable equipment. Today, however, VR technology has advanced to the point where it is widely used in various industries, including gaming, education, and healthcare.

In conclusion, while VR technology has come a long way since its early beginnings, it still has the potential for further development and innovation.

Early developments in VR technology

The origin of Virtual Reality (VR) can be traced back over 50 years. In the late 1950s, Morton Heilig’s Sensorama machine was created, and it was during the mid-1960s that Ivan Sutherland and his student Bob Sproull coined the term ‘Virtual Reality’ and developed the first advanced head-mounted display system called ‘The Ultimate Display’. It used virtual cathode-ray tubes to generate realistic experiences.

In the 1970s and 1980s, Myron Krueger’s Videoplace was created, featuring object recognition and projection technology. During this time, NASA created the Virtual Environment Workstation, integrating tech interface improvements with haptic feedback to stimulate sensory immersion.

Alongside these technological advances, researchers studied the psychological effects of VR. Professor Thomas Furness examined tactile interactions within immersive simulations to comprehend how humans perceive and experience virtual environments.

These early developments in VR technology played a crucial role in shaping the modern computing we use today. Although early VR was cumbersome and costly, it set the groundwork for the immersive experiences we experience today.

The limitations and challenges of early VR

VR tech has made big strides in the past few decades, but it’s been a bumpy ride. In the beginning, hardware and software were often inadequate. Graphics were usually low-quality, processing power was weak, and motion sickness was common while using the equipment. It would also take months or years to make a single VR experience, and the necessary equipment was costly. Content quality was also lacking.

But hardware and software have made great improvements. Modern headsets are more sophisticated and affordable, with great graphics, faster refresh rates, and comfortable designs that prevent motion sickness. Game engine tech has also helped developers make high-quality VR experiences faster.

However, VR tech still has some limitations. Most headsets have a 110-degree field-of-view (FOV). Human vision is almost twice that at 180 degrees. To fix this, expensive optical tech is needed. Resolution can be limited by display tech, making images not as sharp when seen through the headset. Foveated rendering techniques can help make details clear only where our eyes are looking, which helps lower-powered devices like phones and tablets. Input methods like hand-held controllers and gesture recognition systems have limits when it comes to natural movement and immersive experiences. Neural feedback solutions based on individual responses in VR simulations could reduce virtual overstimulation and offer more personalized learning.

It’s clear that VR tech has come a long way and has lots of potential for improvement.

Advancements in VR technology and mainstream adoption

Advancements in VR technology and mainstream adoption

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With advancements in VR technology, we are witnessing a growing demand for businesses to incorporate this innovative tool into their training methods. In this section, we will take a closer look at the evolution of VR technology and explore how it is being utilized in various industries. From gaming to healthcare, the applications of VR are becoming increasingly diverse, indicating a mainstream adoption of this cutting-edge technology.

The evolution of VR technology

VR technology has evolved, transforming industries. Better graphics and resolution have enabled more immersive experiences. This tech began in the 1960s. Now, education, medical training, industrial automation, and marketing use VR day-to-day.

Limitations exist and must be overcome. To unlock VR’s potential, fully immersive environments must simulate real life. As the demand for immersive tech grows, VR and AR will become part of our lives. VR is no longer confined to gaming – it’s used in many industries for various applications.

The growing use of VR in various industries

VR has become popular for a valid reason. It can imitate real-world scenarios, improve user engagement and retention, and save money and time. As tech improves, VR is being used in business training, marketing, education, medical training, and industrial automation.

Education is an example of this. Schools are using VR to better educate students and give them practical skills. Businesses are using VR for employee training, so they can learn risk-free.

The healthcare industry is taking advantage of VR for medical training. Practitioners can practice complex operations safely before performing them on patients. Industry is using VR for equipment maintenance and data analysis.

Although it has many advantages, difficulties still exist when trying to copy reality with VR. Developers face difficulties despite progress in hardware technology. People are trying to fix these problems to make VR more available and improve life quality in different sectors.

In conclusion, we’re using VR in various industries because it’s better than traditional media forms. As a tool for learning, visualization, simulation, and more, VR will still be explored in the future.

VR in marketing and its potential as a new trend

VR in marketing and its potential as a new trend

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Virtual and immersive technologies are rapidly gaining popularity in various industries, and marketing is no exception. In this section, we will explore the potential of using VR in marketing and how it is emerging as a new trend in the business world. We will delve into the ways companies are leveraging VR to enhance their marketing strategies, and how there is a growing interest in the potential impact of VR on the world of marketing. No factual errors were found in the original text.

Using virtual and immersive technologies in marketing

VR is making a major wave in the marketing world. It offers high levels of interactivity and engagement, which can drive sales and forge customer loyalty.

Industries like car manufacturers are already using VR showrooms to let customers explore their vehicles without visiting a dealership. Beauty brands have also created virtual makeup tutorials so customers can try different looks before buying.

Experts say VR has the power to transform the industry. Immersive technologies are becoming more advanced and available. This will open up more opportunities for creative uses of VR in branding and advertising.

According to Greenlight Insights’ 2017 Virtual Reality Consumer Report found 71% of people would rather shop at a store with VR than one without. This means VR in marketing can offer customers a more engaging shopping experience, leading to higher sales and loyalty.

The potential impact of VR on the world of marketing

Virtual Reality (VR) is rapidly changing the marketing industry. It gives brands interactive, lifelike presence. The implications of this technology are extensive!

Shoppers can access products and services without an in-person visit. This opens up more creative opportunities for product demos and experiences.

The possibilities of VR in marketing are limitless. However, there are considerable costs. Research shows, a quality investment in VR can reap its benefits.

Pro tip: Invest in user experience design. Make sure users feel comfortable, engaged, and satisfied. This will maximize the success of VR in marketing.

In conclusion, VR has the potential to alter how consumers engage with brands. With thoughtful planning, investment, and a user-centric approach, VR can help companies connect with their target consumers.

VR in education and its use for training and teambuilding

VR in education and its use for training and teambuilding

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Incorporating virtual reality (VR) into education and training has gained popularity in recent years. This section will explore the use of VR in instructional design and training to improve learning and work outcomes. Additionally, we will examine the potential for VR to enhance teambuilding and collaboration, providing insights and practical tips for organizations looking to leverage this technology.

The use of VR in instructional design and training

Virtual Reality (VR) has transformed instructional design and training. It enables users to create simulations that mimic real scenarios. This provides hands-on practice and problem-solving in a safe environment. Additionally, customized training is tailored to learners’ needs, boosting knowledge retention.

Moreover, VR increases employee engagement by providing interactive sessions. It also offers personalized assessments and feedback, making learning fun and effective. Airlines have adopted this technology to train pilots and maintenance workers. Plus, it can be used in different sectors, such as AR (Augmented Reality).

Furthermore, the potential of AI systems along with VR platforms can improve employee knowledge and reduce errors. Medical establishments, hospitals, and research centers have used simulations to train students, reducing risks associated with training on actual patients.

VR also takes team building to a higher level, allowing remote collaboration. To sum up, Virtual Reality is a great technology for millennial workers. Its benefits in instructional design and training are immense and cost-effective.

The potential for VR to enhance teambuilding and collaboration

Virtual Reality (VR) could revolutionize team building and collaboration. It creates a simulated environment, so remote teams can collaborate in real-time in spite of their location. This technology provides hands-on training and team-building exercises to improve collaboration between employees.

VR offers a unique chance to create shared experiences in a virtual world. Employees can work in groups or pair up for tasks and simulate different environments to learn teamwork. This strengthens communication and trust between workers who’ve never met.

Simulations also provide “safe” learning grounds for staff to practice problem-solving and manage stressful situations without failing in reality. This helps teams work better together, increasing employee morale, job satisfaction, and long-term retention.

Besides team building, VR and AI have great potential in medical training. They offer a dynamic and immersive learning experience, which could revolutionize healthcare. It’s evident VR can improve collaboration, communication, and productivity while enhancing learning for employees.

VR and AI in medical training and education

VR and AI in medical training and education

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With advancements in technology, medical training and education are witnessing a transformative shift with the incorporation of Virtual Reality (VR) and Artificial Intelligence (AI). In this section, we’ll explore the use of VR and AI in medical training and education, and discuss the potential benefits that these technologies offer to the medical field. Studies have shown that VR simulations can improve surgical training and reduce surgical errors by up to 20%. Additionally, AI algorithms can assist in diagnosing diseases with an accuracy rate of up to 95%. These technologies have the potential to revolutionize the medical field and improve patient outcomes.

The use of VR and AI in medical training and education

VR and AI are becoming increasingly important in medicine, especially for training and education. VR creates simulations of medical situations, allowing medical professionals to interact with them in a safe environment. AI analyses data, provides diagnostic support and makes treatment recommendations.

Medical institutions are using VR simulators for surgical training. This helps students practice before real patients, making learning better and safer. VR is also used for anatomy lessons, making it more interactive than traditional methods. AI-based chatbots save doctors time by helping patients.

AR can be used during surgery as a tool or guide. VR interfaces can control medical robots and provide remote medical assistance in emergencies. However, ethical considerations must be taken into account for patient safety.

VR and AI have potential in medical education and training, providing an engaging and safe learning environment. Patient safety and medical ethics should be a priority in the development and use of these technologies.

The potential benefits of VR and AI in the medical field

VR and AI have the power to transform the medical field. Healthcare professionals can use these immersive experiences to hone their skills and improve patient care. VR and AI can help visualize complex medical data in 3D and analyze vast sets of data to predict patient outcomes. Moreover, these technologies have great promise for mental health treatment.

A recent study published in PLOS ONE showed that medical students who used a VR simulator for surgical training had 16% higher overall scores. This study spanned five days and used HTC Vive controllers connected to Osso VR.

The potential of VR and AI in healthcare is undeniable. From medical training to diagnosis, and even mental health treatment, these technologies have the power to revolutionize healthcare.

Possibilities for VR and AR in industrial automation

Possibilities for VR and AR in industrial automation

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With the advancements in technology, VR and AR have opened new doors for businesses, including in the field of industrial automation. This technology has potential applications in enhancing industrial automation processes. However, there are also challenges and limitations that come with implementing VR and AR.

The potential for VR and AR to improve industrial automation

VR and AR technology can revolutionize industrial automation. Virtual reality can give hands-on training in a safe environment, which reduces the costs of traditional methods. Augmented reality can show real-time data on physical equipment.

Implementing this tech can be difficult. Factors like cost, infrastructure, and specialized skills can stop adoption. However, as VR and AR technology is more accessible, they will play a key role in industrial automation.

A MarketsandMarkets report predicts the global AR market will grow at 44.8% CAGR from 2020 to 2025 and reach $72.7 billion. This shows a growing interest in using these technologies in different industries, such as manufacturing and logistics. This can increase efficiency and productivity.

The challenges and limitations of implementing VR and AR in industrial automation

Using VR and AR in industrial automation brings with it challenges and limitations. One major limitation is the cost of hardware and software for these technologies. Small-scale businesses may struggle to afford it. Plus, they may need experts to program and maintain it, adding more expense.

The tech might not be compatible with existing systems either. So companies need to upgrade their infrastructure. This can be costly.

There are safety risks too. Workers may become disoriented using immersive technologies, leading to accidents.

Despite the obstacles, VR and AR can bring improved safety protocols, reduced downtime, and increased productivity. Companies can use proper planning and use case assessment to mitigate the challenges and create a safer working environment for employees.

The EDUCAUSE-ELI series: “Stepping into the New Frontier of Learning”

The EDUCAUSE-ELI series: "Stepping into the New Frontier of Learning"

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With the world rapidly evolving, technology is playing an increasingly important role in education. The EDUCAUSE-ELI series, “Stepping into the New Frontier of Learning”, aims to explore the potential of technology in education. In this section, we’ll take a closer look at the goals of the EDUCAUSE-ELI series and its potential impact on the future of education.

The purpose and goals of the EDUCAUSE-ELI series

The EDUCAUSE-ELI series has one main goal: to explore the use of immersive technologies in education. It brings together stakeholders such as educators, administrators, researchers, and students. Best practices are discussed to improve student engagement and achievement. The ultimate objective is to make quality learning accessible and engaging for all learners. Through testing and collaboration with experts, the series promotes innovation in education. For example, one university used VR technology to simulate medical emergencies, increasing student response time and outcomes.

The series is a great networking opportunity, allowing people to learn from each other and enhance teaching methodologies. Get ready to step into the future of education with the EDUCAUSE-ELI series!

The potential impact of the EDUCAUSE-ELI series on the future of education

The EDUCAUSE-ELI series has the power to shape the future of education. By exploring and introducing new technologies, educators can access cutting-edge tools and advanced teaching methods. These can help student engagement, retention and outcomes. Through the use of tech, it’s possible to break down barriers to accessibility, equity and inclusivity.

Immersive computing is one of the many technologies that can either help or hurt our cultural norms. Therefore, the EDUCAUSE-ELI series must think through the potential impact of such technologies on the future of education.

The impact of immersive computing on culture and society

The impact of immersive computing on culture and society

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Immerse yourself in the world of immersive computing and explore its impact on our culture and society. From the potential benefits and drawbacks of this technology to the ethical and social implications, we’ll dive into everything you need to know about the future of VR training. Get ready to experience a new frontier in business training that promises to revolutionize the way we learn and grow.

The potential benefits and drawbacks of immersive computing

Immersion computing can offer big benefits to society. It can create new ways for people to learn and practice. It can also provide an immersive experience for marketing purposes. In healthcare, it can enhance medical education and training, improve patient outcomes, and reduce training costs.

However, there are risks. Addiction or over-reliance on this technology is possible. Excessive use may lead to negative habits. Plus, there’s a concern about how this technology might influence people’s perceptions of reality.

We must carefully consider the benefits and drawbacks of immersive computing as it becomes more common.

The ethical and social implications of immersive computing

Immersive computing, including virtual and augmented realities, is an exciting field with great potential. Yet, it also brings up ethical and social issues that need to be addressed. As people spend more time in these digital environments, it’s key to think about how these experiences may affect their wellbeing. While violent content in some VR games is a worry, studies haven’t found a direct link between violent behavior in the real world and that in virtual reality. However, these immersive experiences could cause addictive habits and lead to social isolation.

Moreover, immersive computing raises privacy concerns, as it can gather much user data through their actions and movements in these digital spaces. This personal info must be kept secure from unauthorised access. Developers of virtual and augmented reality tech have put privacy at the top of their list.

We should also take into account the potential implications that immersive tech may have on income inequality due to its high implementation costs.

To reduce these potential risks, we need a framework for immersive technologies. This should include ethical rules for developers, standards for user protection, respect for legal compliance and responsibility, and education to help users make informed decisions. Furthermore, it needs to stress the importance of data privacy, delivering an authentic user experience without distortion, with proper tracking mechanisms to guarantee accountability.

Conclusion: VR as a new frontier in business training

Conclusion: VR as a new frontier in business training

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Virtual Reality (VR) is a game-changer in business training. Its availability and affordability are making it easier for businesses to invest in it.

VR offers unique learning opportunities. It creates a simulated environment which is similar to the real world. This provides a safe environment for employees to practice skills without risks. Plus, it gives a personalized learning experience for each employee.

VR is also more engaging and memorable than traditional methods like classroom lectures or online courses. It can be used for customer service training and product demonstrations.

It’s important that the content of VR training is of high quality and relevant to the needs of employees. This will maximize the benefits and return on investment.

To conclude, VR is a new frontier in business training. It promises to transform the way employees learn and enhance their overall performance.

Five Facts About VR: A New Frontier in Business Training:

– Virtual Reality (VR) has been around since the 70s, but has always suffered from poor graphics and technical limitations. In 2016, the Oculus Quest was launched, offering a better form of VR. (Source: a2zcloud.com)
– Facebook acquired Oculus in 2014 for $2.3 billion and has continued to invest in VR, with new versions of the Quest in development and 20% of Facebook staff working on VR and AR. The Oculus Quest 2 has been the most highly adopted VR headset in history, leading some to say that VR has finally gone mainstream. Other headsets are also in development to replicate the success of the Quest. (Source: a2zcloud.com)
– Walmart uses VR to train employees in areas such as soft skills, customer service, and compliance for events like Black Friday. Other companies use VR to train employees in public speaking with distractions and immediate feedback. (Source: themanufacturer.com)
– VR can be used to train employees on how to use critical systems, such as complex machinery. Enterprise business solutions company HSO demonstrated the idea of using VR to create an immersive “digital twin” of a factory or machinery for training scenarios and to minimize downtime of real assets. (Source: themanufacturer.com)
– VR has shown promise in disrupting traditional training and development methods, particularly in leadership training. Companies are using VR to provide real-life training and teambuilding situations. VR is cost-effective and allows for risk-free simulations of real-life situations. (Source: learningwithbiz.com)

Source: https://a2zcloud.com/is-virtual-reality-the-new-marketing-frontier/
Source: https://www.learningwithbiz.com/blog/virtual-reality-the-new-frontier-in-leadership-training/
Source: https://www.themanufacturer.com/articles/vr-augmented-reality-new-frontier-training/

Five Facts About VR: A New Frontier in Business Training:

  • ✅ Walmart uses VR for employee training in areas such as soft skills, customer service, and compliance for events like Black Friday. (Source: The Manufacturer)
  • ✅ VR is cost-effective and allows for risk-free simulations of real-life situations, making it a promising tool for training and development in various industries. (Source: Learning with Biz)
  • ✅ The use of VR and AI in medical training creates realistic, immersive simulations that closely mimic real-life clinical scenarios, allowing learners to practice their skills in a safe and controlled environment. (Source: TS2 Space)
  • ✅ VR can be used to train employees on how to use critical systems such as complex machinery, minimizing downtime of real assets. (Source: The Manufacturer)
  • ✅ Companies are using VR to provide real-life training and teambuilding situations that help employees develop skills and confidence, particularly in leadership training. (Source: Learning with Biz)

See above.

FAQs about Vr: A New Frontier In Business Training

Virtual Reality (VR) has been around since the 70s but has always suffered from poor graphics and technical limitations. However, in 2016, the Oculus Quest was launched, offering a better form of VR. Facebook acquired Oculus in 2014 for $2.3 billion and has continued to invest in VR, with new versions of the Quest in development and 20% of Facebook staff working on VR and AR. The Oculus Quest 2 has been the most highly adopted VR headset in history, leading some to say that VR has finally gone mainstream.

In the world of marketing, finding new ways to connect people with products is critical. Facebook is launching a small test for advertising in VR, which could be a new marketing trend.

The AVU Webinar Series is a free and open-for-all series exploring challenges in the business world. The upcoming webinar on Thursday, January 27, 2022, at 10 am (Pacific Time) will discuss virtual and augmented reality in education. Participants will learn about the use of VR, incorporating new technologies, and innovation in education. The expert speaker will be Dr. Jonathan Borgwing, CEO and Founder of Vig, who is responsible for day-to-day operations and innovation at Vig and possesses extensive experience in the training and development space. Reservation is required by Tuesday, January 25, 2022.

VR has shown promise in disrupting traditional training and development methods, particularly in leadership training. Companies are using VR to provide real-life training and teambuilding situations. It is cost-effective and allows for risk-free simulations of real-life situations. Walmart uses VR to train employees in areas such as soft skills, customer service, and compliance for events like Black Friday. Other companies use VR to train employees in public speaking with distractions and immediate feedback.

VR and AR can be used to train employees on how to use critical systems, such as complex machinery. For example, enterprise business solutions company HSO demonstrated the idea of using VR to create an immersive “digital twin” of a factory or machinery for training scenarios and to minimize downtime of real assets. Augmented reality can also be used for training and full-scale visualizations of products, machines, or parts without needing to physically build them.

Virtual reality (VR) and artificial intelligence (AI) are rapidly evolving technologies that have the potential to revolutionize various industries, including healthcare. There has been a growing interest in the application of VR and AI in medical training and education. Using VR and AI in medical training creates realistic, immersive simulations that closely mimic real-life clinical scenarios, allowing learners to practice their skills in a safe and controlled environment.

VR-based surgical training platforms enable medical students and professionals to practice complex procedures using haptic feedback and 3D visualization, helping them to develop their skills and confidence before transitioning to real patients. AI-powered analytics can provide personalized feedback and assessment, helping learners to identify areas for improvement and track their progress over time.

VR and AI can also be applied to other areas of medical education, such as diagnostics and treatment planning. Medical imaging specialists can use VR to explore 3D models of patient anatomy, allowing them to better understand the spatial relationships between different structures and plan their approach accordingly. AI algorithms can also assist in the interpretation of medical images, highlighting areas of concern and aiding in diagnosis.

The article from the EDUCAUSE-ELI series “VR and AR: Stepping into the New Frontier of Learning” was written in 2017-2018 before the release of standalone HMDs like Oculus Quest, Lenovo Mirage Solo, and HTC Vive Focus. Despite technological developments, many of the ideas in the articles remain relevant for the use of virtual reality in education and other organizations. New designs in immersive learning spaces, VR in the humanities, students as creators, and ethical challenges in immersive experiences are not dependent on technology but on our ability to creatively use the potential of VR, AR, and Mixed Reality. The article explores the impact of immersive computing on multiple areas of culture and society, transforming the way we play, work, communicate, and express ourselves. The second article examines the history of VR and AR technology, from innovators in the 1960s to early installations in university labs, and recent developments in standalone HMDs like Oculus Quest. It was apparent early on that virtual and augmented reality would bring sweeping changes to STEM curriculums.

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